After importing my animations into Unreal, I made adjustments based on the new camera and added visual effects. This video showcases the secondary l-click (basic attack), r-click (shield), and q (inspect). Then, it switches to show the primary l-click (basic ranged attack), r-click (parry), r (charge), and t (special attack).

Maya version of the first person animations, before adjustments were made for Unreal.

Maya version of the creature animations, before adjustments were made for Unreal.