

FINAL GAMEPLAY
I implemented our suite of assets, animations, and shaders in Unity, in collaboration with our engineers.

DESIGN PILLARS
Break down complicated mechanics
Ensure a casual and accessible gameplay experience
Blend the diegetic + non-diegetic
Seamless transition between 3D and 2D worlds
Historically accurate
The Golden Age of Magic
INTRODUCTION
Myth of Lumi is a fantasy physics-based strategy card game where the players enlist the help of 2D magical creatures living in the cards, to compete in stylish magic duels against exaggerated rival magicians in a 3D space.
The goal of Myth of Lumi’s UI is to communicate complex mechanics in an intuitive and digestible way, reinforcing a casual gameplay experience. Additionally, it will create immersion by referencing design conventions of the golden age of magic shows (1880’s-1920’s).

UX RESEARCH




I aided in data collection, AB testing, and playtesting to identify problem areas, reducing user complaints by 95% and user error by 100%.
Bi-weekly unmoderated playtests & post-test interviews
PLAYTESTING

USER FLOW- RETURNING USER
WIN/LOSS
LAUNCH
LOAD GAME
SETTINGS
NEW GAME
MAGIC DUEL
WARNING
SETTINGS
LUMINARIA/MAP
PREP ROOM
LUMI CARD WORLD
(TOP DOWN)
DECK MANAGEMENT
SETTINGS
ILLUSTRATED
JOURNAL
LEVEL SELECT
MAIN MENU
USER FLOW- RETURNING USER
WIN/LOSS
LAUNCH
LOAD GAME
SETTINGS
NEW GAME
MAGIC DUEL
WARNING
SETTINGS
LUMINARIA/MAP
PREP ROOM
LUMI CARD WORLD
(TOP DOWN)
DECK MANAGEMENT
SETTINGS
ILLUSTRATED
JOURNAL
LEVEL SELECT
MAIN MENU
USER FLOWS
UX DESIGN

USER PERSONAS
UX DESIGN
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“THE EMPATH”
Gina, 21
I’m looking for a good story in the games I play. I love taking my time to notice details in writing and artwork, whether its a cutscene or flavor text.
Traits
Values a game with world-building and story at the front. Prefers gameplay to be easy to pick up and gameplay to be less challenging.
Motivations
Feel immersed in the character’s development Through interactions and dialogue
Discover things about the game world
Learn about and befriend NPCs
Pain points
High learning curve in games
Struggling to remember difficult mechanics, causing lulls in the gameplay
Lack of assistance or adjustment of difficulty
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“THE STRATEGIST”
Ricky, 32
I enjoy games that challenge me and encourage creating new strategies. I get frustrated when random chance gets in the way of that.
Traits
Values gameplay that is strategic and open ended in terms of strategies and possibilities.
Motivations
Progression in the game
Collecting new tools and abilities
Pain points
Punishing gameplay moments that feel so random that the result feels completely out of his control
Rigid linear progression that doesn’t allow for varied gameplay experiences
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“THE CHAOTIC”
Jackson, 16
I value gameplay that is forgiving and satisfying. I want to be able to see myself improve as I continue to play by presenting me with exciting challenges.
Traits
Values a game with feedback given through VFX and SFX. Prioritizes gameplay over story, and likes surprising moments of RNG over highly strategic gameplay.
Motivations
Cause chaos by experimenting and interacting with items to see what it causes
Wants to win frequently and quickly
Pain points
Long, un-skippable cutscenes that keep from entering gameplay quickly
A lack of time or action limit that creates long periods of inaction

UPDATING…
IN THE MEANTIME, WISHLIST "MYTH OF LUMI" ON STEAM!!!